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SHADER DEVELOPMEN
T
USING UNITY 5
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WHAT IS SHADER
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WORKING OF A SHADER
CHAPTER
2
CHAPTER
1
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COMPONENTS OF A SHADER
CHAPTER
3
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BARE-BONE SHADER
CHAPTER
4
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MODEL-VIEW-PROJECTION MATRIX
CHAPTER
5
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DEPTH / Z-SORTING
CHAPTER
6
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SUB-SHADER TAGS
CHAPTER
7
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BLENDING
CHAPTER
8
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TEXTURE MAPPING
CHAPTER
9
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GRADIENT PATTERN
CHAPTER
10
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WAVE FUNCTION
CHAPTER
11
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LINE PATTERN
CHAPTER
12
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UNION & INTERSECTION
CHAPTER
13
CIRCLE PATTERN
CHAPTER
14
SMOOTHSTEP
CHAPTER
15
CIRCLE FADING EDGES
CHAPTER
16
PATTERN ANIMATION
CHAPTER
17
VERTEX ANIMATION
CHAPTER
18
NORMALS
CHAPTER
19
NORMAL - VERTEX ANIMATION
CHAPTER
20
RENDERING
PIPELINE - PART 1
CHAPTER
21
RENDERING
PIPELINE - PART 2
CHAPTER
22
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NORMAL MAP
CHAPTER
23
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POINTS & VECTORS
CHAPTER
24
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VECTOR MULTIPLICATION
CHAPTER
25
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TBN MATRIX
CHAPTER
26
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DTX COMPRESSION
CHAPTER
27
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NORMAL MAP CODE
- PART 1
CHAPTER
28
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NORMAL MAP CODE
- PART 2
CHAPTER
29
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OUTLINE SHADER
CHAPTER
30
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OUTLINE SHADER CODE
CHAPTER
31
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MULTI VARIANT &
CGINC
CHAPTER
33
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MULTI VARIANT CODE
- PART 1
CHAPTER
34
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MULTI VARIANT CODE
- PART 2
CHAPTER
35
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RENDERING PATH
- PART 1
CHAPTER
36
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RENDERING PATH
- PART 2
CHAPTER
37
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DIFFUSE REFLECTION
CHAPTER
38
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DIFFUSE REFLECTION
SHADER - PART 1
CHAPTER
39
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DIFFUSE REFLECTION
SHADER - PART 2
CHAPTER
40
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DIFFUSE SHADER
FIX
CHAPTER
41
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SPECULAR REFLECTION
CHAPTER
42
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SPECULAR REFL
SHADER - PART 1
CHAPTER
43
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SPECULAR REFL
SHADER - PART 2
CHAPTER
44
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AMBIENT REFLECTION
CHAPTER
45
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AMBIENT REFLECTION
SHADER
CHAPTER
46
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WRAP UP - BASIC
LIGHTING
CHAPTER
47
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ADVANCED LIGHTING
MODEL
CHAPTER
48
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HEMISPHERICAL
LIGHTING MODEL
CHAPTER
49
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IMAGE BASED LIGHTING
CHAPTER
50
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IRRADIANCE MAP
CHAPTER
51
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IMAGE BASED
REFLECTION
CHAPTER
52
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IMAGE BASED REFL
SHADER - PART 1
CHAPTER
53
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IMAGE BASED REFL
SHADER - PART 2
CHAPTER
54
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IMAGE BASED
REFRACTION - PART 1
CHAPTER
55
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IMAGE BASED
REFRACTION - PART 2
CHAPTER
56
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IMAGE BASED
REFRACTION SHADER
CHAPTER
57
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IMAGE BASED FRESNEL
CHAPTER
58
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FRESNEL SHADER
- PART 1
CHAPTER
59
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FRESNEL SHADER
- PART 2
CHAPTER
60
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COORDINATE SPACES
- PART 1
CHAPTER
61
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COORDINATE SPACES
- PART 2
CHAPTER
62
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SHADOW MAPPING
CHAPTER
63
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SHADOW MAPPING
SHADER
CHAPTER
64
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SHADOW MAPPING
- GLSL
CHAPTER
65
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BRDF
CHAPTER
66
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SPHERICAL COORDINATES
CHAPTER
67
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ANISOTROPIC BRDF
CHAPTER
68
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ANISOTROPIC BRDF SHADER
- PART 1
CHAPTER
69
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ANISOTROPIC BRDF SHADER
- PART 2
CHAPTER
70
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PROFILING SHADER
USING XCODE
CHAPTER
71
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